Welcome to Susterra, an exciting new way to learn about the future of agriculture! Face challenges and earn rewards as you learn to build a sustainable and thriving future, not only for yourself and your family, but for your world.
Choose your role in farming, ranching, or agri-business, then build your life! Learn to use sustainable agri-practices that cooperate with the earth’s environment. Build important relationships with neighbors and friends – you might need them when bad weather strikes! Every decision counts as we go forward together to the year 2050.
Collaborators: Alejandro David Benavente, Davida Dick, James Lindsay, Megan Rook, Kyle Shemek, Helen Stigge, Haley Wilke
The following images are some of the wireframes representing the look and feel of this video game. The order of the images take you through a little bit of the game flow and how the user would go from one screen to the next.
I was tasked with the Harvest wireframes as well as the Office wireframes.
Pictured below are the icons that would always be present on the left hand side of the game screen. From left to right are the task button, contacts button, and inventory button.
The button would be highlighted by animation whenever a new task, contact, or item would be received. The animation shown below would continue until the button is clicked.
Harvest Wireframes PDF